Title: Unleash the Power of the Dark Knight: Mastering Melee Combat in MU Format: Introduction: - Introducing the Dark Knight as a close-quarters combat specialist with formidable physical prowess. Purpose and Mission: - Highlighting the Dark Knight's journey to save the continent from the darkness of evil Kundun. - Emphasizing their role as the ultimate choice for players who prefer melee action and slashing through enemies. Combat Skills and Specialization: - Description of the Dark Knight's lack of magical abilities, compensated by their extraordinary physical combat power. - Explanation of how their prowess in physical combat renders magic unnecessary. - Noting the self-sufficiency of Dark Knights in leveling up without assistance, especially as they become more powerful. Tactical Role and Strategies: - Discussion of the Dark Knight's position at the forefront of battles in parties, absorbing damage and unleashing offensive power. - Explanation of their ability to utilize various weapons such as swords, axes, and spears, as well as a wide range of armor types. - Highlighting the enhancement potential of Dragon equipment to awe other characters. Combat Techniques and Customization |
Types of Breeds
Dark Knight | Blade Knight | Blade Master | Dragon Knight |
Punto x level | Strength | Agility | Vitality | Energy | Basic Status | Life | Where | Vida x level | Mana x level | Point x Life | Point x Mana |
5 | 28 | 20 | 25 | 10 | 83 | 110 | 20 | 2 | 0.5 | 3 | 1 |
Party Set
Dark Knight ~ Dark Wizard ~ Elf
Dark Knight ~ Rune Wizard ~ Magic Gladiator
Dark Knight ~ Summoner ~ Slayer
Stats Bonus (Enabled starting with Season 9 Episode 2)
Bonus | Bonus Stat | Section 1 | Section 2 | Section 3 | |||
Minimum | Maximum | Minimum | Maximum | Minimum | Maximum | ||
Increase Damage | Strength | 1 | 1500 | 1501 | 2000 | 2001 | 3000 |
0% | 10% | 10% | 30% | 30% | 45% | ||
Increase Defense | Agility | 1 | 1500 | 1501 | 2000 | 2001 | 3000 |
0% | 10% | 10% | 30% | 30% | 45% |
Dark Knight Abilities
They're called "Skill's." These attack moves are learned from the weapons they are using, so when switching weapons (unless the other weapon also has a skill) the Dark Knight can no longer use that ability. There are other types of Skill's that can be used at any time. For these, it is necessary to reach a certain level (depending on which Skill is going to be used) and have the orb corresponding to that Skill. Most Skill's do double damage. Some do different things that are indicated when using the Skill.
A
Dark Knight who trains himself to attack hard using the strongest weapons, uses his strength to inflict as much damage as possible.
Dark Knight of Agility
A Dark Knight who trains more as a melee warrior. A knight of agility can wield the given sword and the shield in the other hand. They also have a very high defense and Defense Percentage, making them a tougher target for enemies.
Dark Knight of Vitality
A Dark Knight who trains himself to be able to take the most punishment with a very high Health. Equipped with life potions and constant buff's, it is ideal for withstanding most of the damage a monster can take out.
Energy Dark Knight: A Dark Knight that is trained to be able to increase the vitality of party mates
, the higher the energy, the more health the party member will have.
Calculation formula for the Dark Knight
Maximum Damage | Strength ÷ 4 |
Minimal Damage | Strength ÷ 6 |
Attack Rate (PvM) | (Level * 5) + (Agility * 1.5) + (Strength ÷ 4) |
Attack Rate (PvP) | (Level * 3) + (Agilidad * 4.5) |
Defense | Agility ÷ 3 + Shield's Defense |
Attack Speed | Agility ÷ 15 |
Defense Rate (PvM) (You can increase the Defense Rate by up to 10% with a full set) | Agilidad ÷ 3 + Shield Defense Rate |
Defense Rate (PvP) | (Level * 2) + (Agilidad * 0.5) |
AG Calculation | (Strength * 0.15) + (Agility * 0.2) + (0.3 * Stamina) + (Energy * 1.0) |
Minimum Elemental Damage | Pentagram Minimum Damage + Strength / 6 |
Maximum Elemental Damage | Pentagram Maximum Damage + Strength / 4 |
Elemental Defense | Pentagram Defense + Agility / 3 |
SD x Level Master | 40 |
HP x Level Master | 2 |
Mana x Level Master | 0.5 |
Combo Skill Formulas
: First Skill Damage + ((Strength+Agility+Energy)/2) (0.97 ~ Season 9)
Combo Skill: ((Strength * 1.5) + Agility + Energy)) + Damage of the Last Skill Used (Season 9 ~ X)
Swell Life: (12 + (Energy / 20) + (Stamina / 100) + (Party Member Number - 1)) = [%]
Added Modifications
Season 9
You can gain an additional 30% of Attack Power if you use 2 of the same one-handed weapons.
Example:
Bone Blade + Lightning Sword = +10% Attack Power
Lightning Sword + Lightning Sword = +30% Attack Power
Season 12 Episodio 2
The Dark Knight's
maximum Attack Speed is limited Example:
Previous Attack Speed Limit = None
Current Attack Speed Limit = 288
Wings
Wing of Satan | Wing of Dragon |
Used by the Blade Knight | Used by the Blade Knight |
Level Requerido 180 | Level Requerido 215 |
Wing of Chaos | Wing of Storm |
Used by the Blade Knight | Used by the Blade Master |
Level Requerido 290 | Level Requerido Level Master |
Wings of Flame God |
Used by the Dragon Knight |
Level Requerido 800 |
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